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Modern Game Testing

You're reading from   Modern Game Testing Learn how to test games like a pro, optimize testing effort, and skyrocket your QA career

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781803244402
Length 232 pages
Edition 1st Edition
Concepts
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Authors (2):
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Kalle Kaivola Kalle Kaivola
Author Profile Icon Kalle Kaivola
Kalle Kaivola
Nikolina Finska Nikolina Finska
Author Profile Icon Nikolina Finska
Nikolina Finska
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Game Testing Foundation
2. Chapter 1: Setting the Stage – Introduction to QA for Modern Games FREE CHAPTER 3. Chapter 2: All Engines Go – The Basics of Game QA 4. Chapter 3: A Deeper Look – Types of Testing in Games 5. Chapter 4: Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console 6. Chapter 5: It Must Be Hardware: Testing Hardware in Modern Game QA 7. Part 2: Test Strategy and Execution
8. Chapter 6: Friend or Foe – Test Cases 9. Chapter 7: It Works on My Machine: Bug Flow 10. Chapter 8: I Thought I Fixed That: How to Write Efficient Bug Reports 11. Chapter 9: It Works, but It Hasn’t Been Tested: Testing Approach 12. Chapter 10: Eat, Sleep, Test, Repeat: Test Methodology 13. Part 3: Test Management and Beyond
14. Chapter 11: Are You on the Right Version? Live Ops and QA 15. Chapter 12: Beyond Testing – Introduction to Test Management 16. Chapter 13: There Are No BUGS Without U – QA and the Game Team 17. Index 18. Other Books You May Enjoy

Strategies for dealing with new code

In game development, especially when working with live ops, we deal with new code relatively often. Depending on the number of changes and, subsequently, new code that was implemented, we need to adjust our strategies to be able to successfully test those changes in a fast-paced environment. Here are some of the tips that will help you pick the right approach.

Start your testing with mainstream tests first. Those are the tests that cover basic functionality or optimal player path. These tests are usually simple and easy to understand, and if they fail, it would be taken as a serious problem. You want to find those bugs as early as possible in the development cycle.

At first, test broadly rather than deeply. This is particularly useful when we have no information about new code and we are unaware of any risks. Covering a wide area of the game will help us prioritize future testing and help us find the most risk-prone areas. This approach to...

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