Chapter 14: Endgame: Adding Spit and Polish
Well, now. It has been quite the journey. You have done well, young grasshopper. This adventure is hopefully just the first of many that you go on to expand your capabilities and have immense fun and share that fun with others.
In this chapter, we will tie up several loose ends, add some pizzazz, and leave you in a good position to expand the game in many new directions.
In this chapter, we will cover the following:
- Getting the marine to shoot and—gulp!—die
- Getting the turret and missile to explode
- Creating a quick-n-dirty health meter
- Creating a main menu screen
- Building your game for distribution
- Adding postprocessing effects
- Adding touches to the final area
That's quite a bit to cover in this last chapter, so without further ado, let's get crackin'…