Summary
We’ve now covered the fundamental aspects of computer graphics. With all these elements, anything can be drawn on the screen. Although the examples we have worked with have been exclusively 2D, the very same principles are used throughout 3D, as you will discover while working through this book. You now have enough knowledge to construct your own simple 2D graphics projects that integrate external images and fonts and make use of mouse interactions.
In Chapter 3, Line Plotting Pixel by Pixel, we will take a look behind the scenes of the higher-level drawing methods that have been examined in this chapter, with a step-by-step look at an algorithm that has been used since the birth of computer graphics to process how individual pixels should be colored when drawing a line.