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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

IEnumerable and IEnumerator


When you're working with collections of data, whether List, Dictionary, Stack, or others, you'll typically want to iterate (or traverse) all items in the list or at least some items, based on a specific criteria. In some cases, you'll want to loop through all items in sequence or some items. Most often, you'll want to traverse the items forwards in sequence, but as we've seen, there are times when reverse traversing is also suitable. You can loop through items using a standard for loop. However, this raises some annoyances that the interfaces of IEnumerable and IEnumerator can help us solve. Let's see what the annoyances are. Consider the for loop in the following code sample 6-5:

 //Create a total variable
 int Total = 0;
 
 //Loop through List object, from left to right
 for(int i=0; i<MyList.Count; i++)
 {
    //Pick number from list
    int MyNumber = MyList[i];
 
    //Increment total
    Total += MyNumber;
 }

There are three main annoyances while using...

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