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Mastering the C++17 STL

You're reading from   Mastering the C++17 STL Make full use of the standard library components in C++17

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781787126824
Length 384 pages
Edition 1st Edition
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Arthur O'Dwyer Arthur O'Dwyer
Author Profile Icon Arthur O'Dwyer
Arthur O'Dwyer
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Table of Contents (13) Chapters Close

Preface 1. Classical Polymorphism and Generic Programming 2. Iterators and Ranges FREE CHAPTER 3. The Iterator-Pair Algorithms 4. The Container Zoo 5. Vocabulary Types 6. Smart Pointers 7. Concurrency 8. Allocators 9. Iostreams 10. Regular Expressions 11. Random Numbers 12. Filesystem

The problem with rand()

The old school C way of generating random numbers is to call rand(). The rand() function, which is still part of C++, takes no arguments and produces a single, uniformly distributed integer in the [0, RAND_MAX] range. The internal state can be seeded by calling the library function, srand(seed_value).

The classic code to generate a random number in the [0, x) range hasn't changed since the 1980s, shown here:

    #include <stdlib.h>

int randint0(int x) {
return rand() % x;
}

However, this code has several problems. The first and most obvious problem is that it doesn't generate all x outputs with equal likelihood. Suppose, for the sake of argument, rand() returns a uniformly distributed value in the [0, 32767] range, then randint0(10) will return each value in the [0, 7] range one-3276th more often than it returns either 8 or 9...

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