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Mastering Qt  5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications using C++ with Qt Widgets and QML with Qt Quick

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995399
Length 534 pages
Edition 2nd Edition
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (16) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering qmake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Multimedia and Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks 15. Other Books You May Enjoy

Preparing the board game

Even if our game has a 3D representation, we will implement 2D gameplay like the original snake game. Our game items are born, will live, and die in a 2D area. Like chess, this board will be composed of rows and columns. But in our snake game, each square can be:

  • An apple
  • A snake
  • A wall
  • Empty

Here is an example of a board representation from the point of view of the engine:

This is a small 10x8 board; even if size does not matter, you will be able to define a bigger one. Your game, your rules! We have walls (W) surrounding the game area. An apple (A) is spawned at (7; 2). Finally, we have a snake (S) beginning at (3; 4) and ending at (5; 5).

It is time to create our board class. Please create a JS file called board.js:

function Board(columnCount, rowCount, blockSize) { 
    this.columnCount = columnCount; 
    this.rowCount = rowCount; 
    this.blockSize...
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