In the previous chapter, we created a QML UI targeted at Android and iOS. We will continue our journey in the embedded world by discovering how we can deploy a Qt application on a Raspberry Pi. The example project to illustrate this topic will be a snake game using the Qt3D modules. The player will control a snaketrying to eat apples to get as big as possible.
In this chapter, you will learn:
- Discovering Qt3D
- Configuring Qt for your Raspberry Pi
- Crafting entities from the factory
- Building a snake engine in JavaScript
- Profiling your QML application