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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Before getting started


Before moving on and customizing the default appearance, we should talk about its rendering process. OpenLayers 3 is a canvas-based web mapping library, which means that it draws everything it can on a single canvas element. This not only makes the rendering process faster, but also prevents direct styling with CSS. However, there are some parts rendered as pure DOM elements. These parts, specifically the controls, overlays, and drag boxes, can be styled directly. For the other parts, like vector data, the capabilities of the canvas element can be used for styling, mostly with inner methods. We will discuss rendering in a later chapter in more detail. For now, keeping this nature of the library in mind should be enough.

Tip

Using the DOM renderer opens up new possibilities in CSS styling. However, it cannot render vector data in SVG format; therefore, you can only style image layers directly. The library also loses performance; thus, using the DOM renderer should be...

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Mastering OpenLayers 3
Published in: Jan 2016
Publisher:
ISBN-13: 9781785281006
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