Part 2: GPU-Driven Rendering
Starting with this part, we are going to focus on modern rendering techniques. We will cover the following chapters in this section:
- Chapter 6, GPU-Driven Rendering
- Chapter 7, Rendering Many Lights with Clustered Deferred Rendering
- Chapter 8, Adding Shadows Using Mesh Shaders
- Chapter 9, Implementing Variable Rate Shading
- Chapter 10, Adding Volumetric Fog