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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Gameplay, UI, and Effects

In the previous chapter, we created basic gameplay and made sure the correct animation was triggered and the controls are in place. In this chapter, we will finish up the game play by adding a proper game loop so that there is a start, scoring, and gameover.

For the scoring, we will initially use debug to log out the health of the player and the AI. Later, we will look at Unity's Graphical User Interface (GUI) system and add a health indicator for both the player and the enemy.

Finally, we will also look at the Unity's particle system and the different parameters that we can manipulate to get the desired particle effect for the game.

This chapter includes the following topics:

  • Finishing up the gameplay
  • Understanding Unity GUI
  • Adding GUI for health and gameover condition
  • Introduction to Particle Effects
  • Creating confetti Particle Effect
...
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