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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, we wrote an entire application from scratch using Adobe AIR! We first explored AIR as a platform and the various systems we can target with this technology. We then downloaded and installed an updated version of the AIR SDK to be used within Animate. Following this, we created a new document with that SDK and configured it for desktop application production. Next, we designed the application interface with the inclusion of custom button symbols and special premade Movie Clip packages called components. We then created a new ActionScript class and wrote all of our application code to develop a fully functioning application. Finally, we had a look at how to convert our desktop project for use on mobile devices using the very same AIR technologies.

The final chapter of this book is next, in which we’ll explore a number of neat ways of extending Adobe Animate yourself or through the work of others.

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