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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

The 2D space sound system


Modern games do not simply play sounds and forget about them; they usually feature a full-blown spatial audio system.

Effects have a position in the game, which makes them play differently depending on the camera position. The further away the camera moves from the source, the fainter the effect will be perceived. Moreover, they usually take into account the angle between the camera and the effect so as to produce a stereo effect. Some engines implement really complicated sound models to produce the most realistic results possible.

Not only do these systems play an important role in immersion, they also greatly contribute to gameplay in many occasions. In a stealth game, for instance, it is crucial to know where a sound is coming from as it may hint the position of nearby enemies. You can surely come up with many other examples where sound positioning is relevant to gameplay.

In this recipe, we will cover the full implementation of a simple 2D spatial sound system...

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