Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

Arrow left icon
Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Finite state machine and messaging

A finite state machine is a computation model consisting in a finite set of states, from which can only be in one at a time. Transitions between them are produced under certain conditions.

Game characters' behavior is usually modelled by a series of states and transitions. A clear example is a spy game where enemies patrol all over the map under apparent calm. Suddenly, one of them hears a noise and turns into track state. Seconds later, the alarm is raised because the spy has been spotted, so all nearby enemies enter into alert state. In conclusion, they are no more than a finite state machine capable of communicating with other agents.

This recipe illustrates a new episode of the caveman and the dinosaur whose interaction will be textually outputted to the console.

Getting ready

As a Libgdx extension, the Artificial Intelligence library must be added as a dependency to the build.gradle file. Go back to Chapter 1, Diving into Libgdx, if you need to learn...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime