Using the HUD and Renderer classes
Declare an instance of the HUD
and Renderer
classes as members of GameEngine
as highlighted in this next code.
class GameEngine extends SurfaceView implements Runnable, GameStarter { private Thread mThread = null; private long mFPS; private GameState mGameState; private SoundEngine mSoundEngine; HUD mHUD; Renderer mRenderer;
Initialize the instances of the HUD
and Renderer
classes in the GameEngine
constructor as highlighted next.
public GameEngine(Context context, Point size) { super(context); mGameState = new GameState(this, context); mSoundEngine = new SoundEngine(context); mHUD = new HUD(size); mRenderer = new Renderer(this); }
Now we can add a call to the draw
method of the Renderer
class in the run
method as highlighted next.
@Override public void run() { while (mGameState.getThreadRunning()) { long frameStartTime = System.currentTimeMillis(); if (!mGameState.getPaused()) { ...