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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System FREE CHAPTER 2. Managing Access with the Singleton Pattern 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Index

A

Abstract Command 241

Abstract Factory pattern 138-142

cons 143

diagramming 140-142

pros 142, 143

Abstract Factory pattern, dependent products

abstract and concrete Factory classes, adding 156, 157

abstract classes, writing 153, 154

client, updating 157-160

concrete products, creating 154, 156

creating 153

Abstract Factory pattern, independent products

abstract and concrete Factory classes, creating 147-149

client class, writing with interfaces 149-152

concrete products, adding 144-147

creating 143

product interfaces, scripting 143

Action types 307-310

reference link 307

adaptee class 527

Adapter pattern 523-525

class adapter, adding 529-533

component elements 525

controller adapter, building 527

diagramming 525, 526

disadvantages 527

object adapter class, creating 533-535

properties, mapping in separate hierarchies 535-538

pros 526

target, defining 527, 529...

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