Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Checking for collisions among bodies


In the previous chapter, to check for collision, we iterated through idol contact points to see when it hit the ground.

Both Box2D and Chipmunk2D have more interesting ways to check for collisions, as they handle collision listeners.

Add the highlighted line to the init function:

init:function () {
  this._super();
  var backgroundLayer = cc.LayerGradient.create(cc.color(0xdf,0x9f,0x83,255), cc.color(0xfa,0xf7,0x9f,255));
  this.addChild(backgroundLayer);
  world = new cp.Space();
  world.gravity = cp.v(0, -100);
  this._debugNode = cc.PhysicsDebugNode.create(world);
  this._debugNode.setVisible( true );
  this.addChild( this._debugNode );
  this.scheduleUpdate();
  this.addBody(240,10,480,20,false,"assets/ground.png","ground");
  this.addBody(204,32,24,24,true,"assets/brick1x1.png","destroyable");
  this.addBody(276,32,24,24,true,"assets/brick1x1.png","destroyable");
  this.addBody(240,56,96,24,true,"assets/brick4x1.png","destroyable");
  this.addBody(240...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime