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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 6. Controlling the Game with Virtual Pads

One of the most important things to consider when making a cross-platform game is the way the player will control the main character. Most of the devices your game will be running on won't have a keyboard or a mouse, and although more and more portable devices now support pads, your game must also be playable without pads.

In this chapter, I will show you three of the most popular ways to create virtual pads on any device. Among other things, you will learn how to:

  • Scroll big images to give an idea of an endless background
  • Schedule events
  • Control the frame rate
  • Check collision between sprites
  • Create a simple particle system
  • Move sprites manually or using actions

So, the first thing to do is take a look at how successful games allow players to interact with them using virtual pads.

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