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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Diving deeper

While we’ve done a good amount of work with variables, types, methods, and classes throughout this book, there are still areas of C# that were left unexplored.

Learning a new skill shouldn’t be a simple bombardment of information without context; it should be a careful stack of bricks, one on top of the other, each building on the foundational knowledge already acquired.

Here are some of the concepts you’ll want to look into as you progress in your programming journey, regardless of whether it’s with Unity or diving into .NET with C#:

  • Optional and dynamic variables
  • Debugging approaches
  • Concurrent programming
  • Networking and RESTful APIs
  • Recursion and reflection
  • Design patterns
  • Functional programming

As you revisit the code we’ve written throughout this book, don’t just think about what we accomplished, but also about how the different parts of our project work...

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