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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The foreach loop


The foreach loop is very simple to use. It also has the simplest syntax. We use the foreach keyword followed by brackets in this loop. Inside the brackets, you must specify the type of data you want to iterate through inside your loop. Pick a single element variable name. You can name it whatever you like. This name is used to access this variable inside the main loop block. After the name, we write the in keyword, followed by our List variable name, as shown here:

I know it's quite confusing now, but don't worry too much about the theory. All you need to know as of now is that the code inside the foreach loop is called as many times as there are elements in myCollectionVariable. So, if myCollectionVariable contains 10 elements, the code inside the loop block (highlighted in pink) will be executed 10 times.

To make it a bit more eye friendly, let's look at an actual code example. We will use the family members example from the previous chapter and print every element inside...

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