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Learning C# by Developing Games with Unity 3D Beginner's Guide
Learning C# by Developing Games with Unity 3D Beginner's Guide

Learning C# by Developing Games with Unity 3D Beginner's Guide: The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Can$49.99 Can$55.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8 (50 Ratings)
eBook Sep 2013 292 pages 1st Edition
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Can$49.99 Can$55.99
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Profile Icon Norton
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Can$49.99 Can$55.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8 (50 Ratings)
eBook Sep 2013 292 pages 1st Edition
eBook
Can$49.99 Can$55.99
Paperback
Can$69.99
Subscription
Free Trial
eBook
Can$49.99 Can$55.99
Paperback
Can$69.99
Subscription
Free Trial

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Learning C# by Developing Games with Unity 3D Beginner's Guide

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Key benefits

  • You've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scripts
  • Learn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitution
  • Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letter
  • Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located
  • With your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidence

Description

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity. "Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code. The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference. The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference. If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!

Who is this book for?

This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

What you will learn

  • Understand what a variable is and how it works
  • Learn about methods and functions is and how they are used to manipulate information
  • Learn the concept of an object, a component of a GameObject, and the class they come from
  • Learn about communication between objects using Dot Syntax
  • Understand how to make decisions in code
  • Learn how to use a State Machine to control and organize a Unity project
  • Master the Scripting Reference to bring GameObjects to life
  • Learn how to use the Unity Physics engine for moving and detecting GameObject collisions and triggers
  • Display information on the game screen

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 25, 2013
Length: 292 pages
Edition : 1st
Language : English
ISBN-13 : 9781849696593
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Epic Games
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Product Details

Publication date : Sep 25, 2013
Length: 292 pages
Edition : 1st
Language : English
ISBN-13 : 9781849696593
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Table of Contents

15 Chapters
1. Discovering Your Hidden Scripting Skills Chevron down icon Chevron up icon
2. Introducing the Building Blocks for Unity Scripts Chevron down icon Chevron up icon
3. Getting into the Details of Variables Chevron down icon Chevron up icon
4. Getting into the Details of Methods Chevron down icon Chevron up icon
5. Making Decisions in Code Chevron down icon Chevron up icon
6. Using Dot Syntax for Object Communication Chevron down icon Chevron up icon
7. Creating the Gameplay is Just a Part of the Game Chevron down icon Chevron up icon
8. Developing the State Machine Chevron down icon Chevron up icon
9. Start Building a Game and Get the Basic Structure Running Chevron down icon Chevron up icon
10. Moving Around, Collisions, and Keeping Score Chevron down icon Chevron up icon
11. Summarizing Your New Coding Skills Chevron down icon Chevron up icon
A. Initial State Machine files Chevron down icon Chevron up icon
B. Completed code files for Chapters 9 and 10 Chevron down icon Chevron up icon
C. Pop Quiz Answers Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8
(50 Ratings)
5 star 34%
4 star 32%
3 star 20%
2 star 4%
1 star 10%
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Justin Mar 09, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
To start this book does not cover the unity interface per the title. I just learned Unity's interface & was ready to build some projects! However when it came time to make my new GameObjects do any thing I was stuck.It was like I hit a brick wall & though there is a lot of documentation on the web I did not fully understand the code "C#" or how it was to be applied.This book really did it for me while I was climbing over the wall I had hit.Not only will it help you draw some life out of your project , you will also learn some true C# fundamentals.I think even if you know some about C# in the Desktop , App World this will still help you to harness your abilities in the unity framework.Last Note: I recommend getting some where quiet with the book as when any book & just read it, If you can not be in front of a computer none stop , this is also a great book to travel with.Well worth the price IMO.
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Jennifer Nov 08, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is what got me over the "hump" of understanding general programming. It's a great intro into C# scripting with unity. I would highly recommend this book to anyone with no to a very basic understanding of unity and C#. Terry Norton did a great job.The only qualm with it so far is that a few times I was pulling my hair out trying to figure out why an example didn't work or what you expect to happen doesn't. Only to find out a page later that it wasn't supposed to. A little warning would be nice. Maybe bold letters before the example stating that it isn't supposed to work right. Aside from that great book.
Amazon Verified review Amazon
Doug warner May 25, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I think the one thing I liked about this book is how it describes using the state machine to easily translate between scenes and states. I tried doing other video games and as they got bigger and bigger they became extremely difficult to handle. Setting up the unity game engine using a state machine would make building a medium to large scale game at least more manageable. If you are trying to make a simple little game then this would probably still be useful but not as necessary. this book also made me change the way I look at making a video game; I would normally just jump in and start coding with my normal right brain approach. this book seemed to get me to incorporate my left brain to provide a more structured code instead of my usually trial and error approach where I would usually have to go back and re-code and reorganize my files to help make sense of what is going on.Cons: 1.) It sometimes over-explains things. Note: It does do a good job of explaining(for the most part) but does it in a very tedious manner. 2.) It really just explains basic C# and how to begin making a game using a state machine. Which is all I needed (I already knew C and some C++ so chapters 1-4 and 1/2 of chapter 5 was stuff I already knew ), but if you are looking to get a high polished game out of this book then you should look elsewhere. 3.) He sometimes leaves out steps, which was easy enough for me to figure out; but, if you are brand new to programming and/or using Unity then it may be a little difficult to know how resolve these issues.Despite these cons I still gave it a 5 because they were insignificant to me.
Amazon Verified review Amazon
DavidStrife Jun 22, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I bought it with an expectation that there'd be direct examples or explanations of things to carry out in Unity using C#, but actually the book really focuses solely on C#, and puts it in a Unity contextual environment.You won't see any example projects or direct tutorials, but it does show you different implementations of how to execute well known functions and procedures such as limited/numbered loops, and basic programming concepts anyone should know when starting out.A stellar book that basically helped me climb over the final steep part of my learning curve with programming, and finally gave me that "eureka" moment with programming in general, and not just C#.If you've tried to learn programming, but are just finding it a tad bit difficult, and are looking for that "holy grail" book to finally sink it into your head, this book will knock you over to the other side of the fence you're standing on. If you're a programmer but are trying to learn C# specifically for Unity, you'll breeze through this in days.
Amazon Verified review Amazon
Israel S. Dec 01, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Good Product
Amazon Verified review Amazon
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