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Learning Android Game Development
Learning Android Game Development

Learning Android Game Development: A Beginner's guide to developing popular Android games

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Learning Android Game Development

Getting Familiar with Android Studio

This chapter will guide you through Android Studio and, by the end of this chapter, you will have successfully executed your first Android project. This will be an important chapter for your core understanding of the project structure of Android and will help you with the chapters that follow. You will learn the following:

  • General project structure of an Android Project
  • Default class explanation
  • XML files and different types of XML files
  • Setting up Android Emulator
  • Executing your first Hello World program

Understanding the Android project structure

So, in our last chapter, we successfully set up our Android Studio with the required components to start working on our project right away. Let's get started. In order to learn about the Android project structure, we must first open up a new project.

Creating your first Android Studio project

Open your Android Studio, and click on Start a new Android Studio project, as shown in the following screenshot:

Once you start a new project, you will see the following screenshot:

In this screen, fill in the details of your first Android app:

  • Application name is the name of your app, which will appear on the icon of your phone when it is installed.
  • Company Domain is an identifier for your app. Make sure that...

Summary

In this chapter, you have gone through our Android Project Structure as well as developing a basic understanding of how to create elements using the XML file. We also learned how to set up the Android Emulator and executed our Hello World! program.

In the next chapter, we will take a look at how to manage inputs and we will dive deeper into understanding XML files, which will serve as a core foundation for making our games. We will also learn how to link your XML files to your source code, change texts, and other cool stuff.

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Key benefits

  • Leverage the latest features of Android N to create real-world 2D games
  • Architect a 2D game from scratch and level up your Android game development skill
  • Transition from developing simple 2D games to 3D games using basic Java code

Description

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.

Who is this book for?

If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential.

What you will learn

  • Understand the nuts and bolts of developing highly interactive and interesting games for Android N
  • Link the interface to the code used in games through simple methods
  • Interact with the images on the screen and also learn to animate them
  • Set and save the game state and save high scores, hit points, and so on for your games
  • Get a grasp of various collision techniques and implement the bounding box technique
  • Convert your 2D games to 3D games using Android N
  • Get an understanding of the process of UI creation using Android Studio
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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 26, 2017
Length: 238 pages
Edition : 1st
Language : English
ISBN-13 : 9781785880957
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Google
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Publication date : May 26, 2017
Length: 238 pages
Edition : 1st
Language : English
ISBN-13 : 9781785880957
Vendor :
Google
Languages :
Tools :

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Table of Contents

10 Chapters
Introduction to Android N and Installation of Android SDK Chevron down icon Chevron up icon
Getting Familiar with Android Studio Chevron down icon Chevron up icon
Managing Inputs Chevron down icon Chevron up icon
Creating Sprites and Interactive Objects Chevron down icon Chevron up icon
Adding Animation to Your Game Chevron down icon Chevron up icon
Collision Detection and Basic Artificial Intelligence Chevron down icon Chevron up icon
Adding Boundaries and Using Sprites to Create Explosions Chevron down icon Chevron up icon
Adding an Explosion and Creating a UI Chevron down icon Chevron up icon
Converting Your Game from 2D to 3D Chevron down icon Chevron up icon
Working Further on 3D Game Chevron down icon Chevron up icon

Customer reviews

Rating distribution
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(2 Ratings)
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3 star 50%
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1 star 50%
Dillon Jul 01, 2017
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
So far it needs further revision, errors pop up in code that should be explained before the code is presented and the changes the reader is instructed to make should be highlighted/in bold (the changes are not in bold which can be confusing to some readers).
Amazon Verified review Amazon
Galymzhan Sh Aug 09, 2017
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
238 pages of obsolete information with no prior explanation, including OpenGL ES 1 in 2017.
Amazon Verified review Amazon
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Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


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