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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

2D geometries

2D objects look like flat objects and, as the name implies, only have two dimensions. In this section, we’ll first look at the 2D geometries: THREE.CircleGeometry, THREE.RingGeometry, THREE.PlaneGeometry, and THREE.ShapeGeometry.

THREE.PlaneGeometry

A THREE.PlaneGeometry object can be used to create a very simple 2D rectangle. For an example of this geometry, look at the plane-geometry.html example in the sources for this chapter. A rectangle that was created using THREE.PlaneGeometry is shown in the following screenshot:

Figure 5.1 – Plane geometry

Figure 5.1 – Plane geometry

In the examples for this chapter, we’ve added a control GUI that you can use to control the properties of the geometry (in this case, width, height, widthSegments, and heightSegments), and also change the material (and its properties), disable shadows, and hide the ground plane. For instance, if you want to see the individual faces of this shape, you can easily show...

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