In this chapter, you learned about the structure of web programming. This was not possible without understanding the basics of TCP/IP networking, which is the protocol of the internet. The application level protocol over that is HTTP, currently in a very new version, 2.0, which is already supported by the servlet standard version 4.0. We created a version of the Mastermind game that, this time, can really be played using the browser, and we started it in a development environment using Jetty. We examined how to store the game state and implemented two versions. Finally, we learned the basics of logging and we looked at other technologies. At the same time, we also looked at the dependency injection implementation Guice from Google, and we studied how it works under the hood, and why and how to use it.
After this chapter, you will be able to start the development of a web...