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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Chapter 3. Gesture Games

Gesture games are simple and very addictive. The game's mechanics are not complicated. A player has to tap at the preassigned part of a screen or make a correct gesture with his finger. The gesture can be single or multitouched. The player gets the points if the gesture or touch is correct. The more points he gets, the higher the speed of the gameplay becomes. That is the basic idea. Players like such type of games, they are fast and it is easy to understand their rules. They are wonderful time killers for young audiences (starting from kids) and also for older players.

Gesture Games

A screenshot from a gesture game, Infinity Blade 2, from Chair Entertainment, which was a huge hit on the market providing addictive gameplay and advanced graphics

It is very important for a simple gesture game to be quite elementary in development. If the gestures are not complicated (a player only needs to tap on specific zones of a screen), there is no need of complex algorithms and...

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