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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – removing missed melody notes


We will store some game play statistics and use them to adjust the melody volume. We will continue with our JavaScript file:

  1. First, add the following variables in the variable declaration region:

    var audiogame = {
      totalSuccessCount: 0,
    
      // storing the success count of last 5 results.
      successCount: 5,
    
      // existing code goes here.
    
    };
  2. We want to not only remove a dot but also keep track of the result when we hit it by using a keyboard. Add the following code inside the hitOnLine function:

    // check if hit a music note dot
    for(var i in audiogame.dots) {
       if (lineNo === audiogame.dots[i].line && Math.abs(audiogame.dots[i].distance) < 20) {
          // remove the hit dot from the dots array
          audiogame.dots.splice(i, 1);
    
          // increase the success count
          audiogame.successCount+=1;
    
          // keep only 5 success count max.
          audiogame.successCount = Math.min(5, audiogame.successCount);
    
          // increase the total success...
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