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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Index

A

  • access modifiers
    • private / Variables
    • public / Variables
    • static / Variables
    • inline / Variables
  • advanced features
    • exploring / Exploring advanced features
    • gamepads / Gamepads
    • Physics / Physics
    • Tilemaps / Tilemaps
  • Android
    • about / Android, Building for Android
  • Apple developer account
    • URL / Building for iOS
  • Apple developer site
    • URL / Setting up a certificate
  • assets
    • adding / Adding new assets, Adding new assets
    • default state, changing / Changing the default state
  • audio folder
    • about / Adding new assets
    • music_fanfare / Adding new assets
    • music_ingame / Adding new assets
    • sound_whoosh / Adding new assets
    • sound_click / Adding new assets
    • sound_damage / Adding new assets
    • sound_explosion1 / Adding new assets
    • sound_explosion2 / Adding new assets
    • sound_shoot / Adding new assets

B

  • background
    • adding / Adding a background and basic UI
  • basic UI
    • adding / Adding a background and basic UI

C

    ...
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