Building for iOS
We're now going to cover building for iOS. This is definitely the most complicated platform to build for but once you have everything set up, it's rather easy to work with.
Most of the work here actually lies with the setup on the Apple developer site and Xcode. The work on the Haxe side of things is pretty simple. If you've built apps or games for iOS in the past and already have a wildcard-provisioning profile, you can skip to the section titled Running the game on iOS. Building for iOS requires the following things:
An Apple computer running a version of OS X, typically to support the newest versions of iOS. This also means running the latest version of OS X, which is Yosemite at the time of writing.
An Apple developer account, and you can enroll at https://developer.apple.com/programs/.
An iOS device, preferably something that's running one of the newer versions of iOS. This is because iOS users tend to upgrade fairly fast, and Apple requires you to support the newest versions...