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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Building for iOS


We're now going to cover building for iOS. This is definitely the most complicated platform to build for but once you have everything set up, it's rather easy to work with.

Most of the work here actually lies with the setup on the Apple developer site and Xcode. The work on the Haxe side of things is pretty simple. If you've built apps or games for iOS in the past and already have a wildcard-provisioning profile, you can skip to the section titled Running the game on iOS. Building for iOS requires the following things:

  • An Apple computer running a version of OS X, typically to support the newest versions of iOS. This also means running the latest version of OS X, which is Yosemite at the time of writing.

  • An Apple developer account, and you can enroll at https://developer.apple.com/programs/.

  • An iOS device, preferably something that's running one of the newer versions of iOS. This is because iOS users tend to upgrade fairly fast, and Apple requires you to support the newest versions...

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