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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Building for Flash


Flash is by far the easiest platform to target when building most things in Haxe. We've also been using it for development all along. The only difference now is that we'll be building in release mode, which will strip out debug information.

If you're using FlashDevelop on Windows, you can just run the game by selecting the release configuration and then choosing the Flash target build.

If you're not using FlashDevelop, you can just run this command:

lime test flash -release

The only difference from what we've been doing all along is the -release flag, which specifies that you want a release build.

Deploying to the Web

Since Flash is typically considered as a web platform, it's natural to want to deploy your game to the Web. All you need to do is use some simple HTML to embed the .swf file that Haxe compiles in a web page.

I've included a sample HTML file in the assets for this chapter. To use the HTML file, copy index.html from the provided assets to the bin folder under export...

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