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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Building for Android


Building for Android is fairly simple, and the only extra step needed is to download an Android SDK for a specific API version. HaxeFlixel defaults to using Android API version 16, specifically, so we're going to get it now.

In the folder where you installed the Android SDK, locate an executable named SDK Manager and run it.

Navigate down to the section labeled Android 4.1.2 (API16) and check the box next to SDK Platform. Then, hit the Install packages... button.

This will bring up a window to accept license terms. Hit the Accept License radio button and then hit Install. Wait for the files to download and install, then you can build for Android.

If you're using FlashDevelop on Windows, you can just run the game by selecting the release configuration and then choosing the Android target build.

If you're not using FlashDevelop, you can just run this command:

lime test android -release

This will create Android project files and an APK that you can install on a device. It will...

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