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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Project updates


To start, we'll update our project by adding the two new configuration files we'll need. This time we don't need to adjust project settings.

Adding new assets

Copy the new files provided for this chapter into the assets/data folder. There is a JSON file and an XML file. Here's what they're used for:

  • movementPatterns.json: This is the configuration file that will define the various movement patterns that enemies will use. We'll examine the contents of the file in the next section.

  • strings.xml: This is the file that will contain all of the game's text data. It will provide a central location to change text and prevent the need to hunt for specific lines of text in the code base.

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