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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Updating LevelEndScreen


There's one last class to update. Open LevelEndScreen, and add the imports:

import ui.Strings;
import ui.StringIDs;

Go to the constructor and replace the line where the text property on txtGameScore is set with this:

txtGameScore.text = Strings.instance.getValue(StringIDs.SCORE) + score;

Next, go to the line where the text property on txtBestScore is set and replace it with:

txtBestScore.text = Strings.instance.getValue(StringIDs.BEST_SCORE) + Reg.score;

Finally, go to the line where btnPlayAgain is instantiated and replace it with this:

btnPlayAgain = new FlxButton(0, 0,Strings.instance.getValue(StringIDs.PLAY_AGAIN), onPlayAgain); 

Now with this, we're done! If you run the game now, it should look exactly as it did before, but now all of the text is customizable. It may be a little anticlimactic, but it will save you some serious headaches if the text in the game needs to change.

Note

It's also worth noting that there is some text in the game that can't be changed through...

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