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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Pulling string data from XML


To get string data out of XML, we're going to create a singleton class that can be accessed anywhere to get at the strings and constants for each string's ID.

Building the Strings class

To start, create a new class in the ui folder named Strings. This class won't extend anything, and it should be in the ui package.

Here's what it should look like to start:

package ui;
class Strings
{
  public function new() {}
}

Next, add the following imports:

import haxe.xml.Fast;
import openfl.Assets;

The new class in use here is the Fast class, which is Haxe's XML handling class.

After this, add the code needed to use this class like a singleton:

public static var instance(get, null):Strings;
 private static function get_instance():Strings {
    if(instance == null) {
       instance = new Strings();
   }
    return instance;
}

This works exactly like the singleton setup in the SoundManager class does. As such, we'll also need to make our constructor private:

private function new()...
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