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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Understanding the JSON configuration file


Before we do anything with the movementPatterns.json file, let's understand what it will help us do and have a look at its structure. We used JSON before while importing sprite sheets, but this time, we'll be using some data designed specifically for this game.

A simple example

Previously, our enemies spawned in at random y coordinates and would move straight toward the left-hand side of the screen. Having completely randomized enemy movement can make the game feel unfair and chaotic. This may frustrate our players and prevents them from developing skills to improve their scores.

To change this, we're going to have enemies move in set patterns as follows:

In this example, we are going to have enemies spawn on the top and bottom of the screen, sweep into the middle of the screen, and sweep back to the top and bottom as they move off screen.

Looking at the JSON format

Now that we know what kind of pattern we want enemies to move in, let's have a look at...

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