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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Making the player character


Finally, we will create our player character and the namesake of our game, the Star Walrus! This walrus will also have a two-frame animation loop like the enemies.

Since this is a game that will be playable on both desktop and touch-based platforms, we'll be keeping the walrus controls nice and simple. The walrus will automatically shoot while the player moves it around the screen using the keyboard, mouse, or touch input.

Creating the class

First, let's create the class. In the source folder, make a new class named Player that extends FlxGroup:

package;

import flixel.group.FlxGroup;

class Player extends FlxGroup
{
  public function new() 
  {
    super();
  }
}

Adding imports

Next, let's add the imports:

import flixel.FlxSprite;
import AssetPaths;
import flixel.group.FlxGroup;

import flixel.FlxG;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;

import flixel.util.loaders.TexturePackerData;
import flixel.group.FlxTypedGroup;
import flixel.util.FlxTimer...
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