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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Building the splash screen

Let's make the first screen that players will see when the game starts. Since it is the first thing they see, we'll add some small touches that will help get players excited about playing the game. We'll add the background image with our main character, pogo, and the star graphic that will go behind it, and some text instructions to prompt players to continue the game.

We'll animate these things on screen in a very simple sequence using some tools that HaxeFlixel provides to improve the feel of games. We'll also add an old-school blinking effect to our input prompt.

Adding imports

To start, open MenuState.hx and add these import statements:

import flixel.util.FlxColor;
import flixel.effects.FlxFlicker;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;
import flixel.util.FlxSpriteUtil;

The FlxColor class will give us shortcuts for tinting text and screen effects. The FlxFlicker class provides a quick blinking effect we can use in...

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