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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Adding new assets

Copy all of the images provided for this chapter into the assets/images folder. Here's a quick rundown of what each one is used for:

Image

Description

button.png

A generic button image that can be used to skin HaxeFlixel buttons

healthHeartOn.png and healthHeartOff.png

Health indicator images that we'll add to the HUD and then make use of in the next chapter

hudBackground.png

The background image for our in-game HUD

levelEndHeader.png

The new header for the level end screen

levelEndWindow.png

The background image for the level end screen

newBestScore.png

An image that will appear on the level end screen when the player reaches a new high score

titleScreenBackground.png

The background image for our splash screen, which has our game's main character on it

titleScreenLogo.png

The game's logo

Next, create a new folder in the assets folder named fonts. After this, copy BebasNeue.otf into the new folder that was created....

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