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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Instantiating enemies and adding interaction

Next, we'll go back to PlayState and create instances of our enemies, and then make enemies disappear when they're clicked. Finally, we'll then add to our score every time the player clicks on an enemy.

Adding new imports

Before adding functionality, we'll need to import some more classes we'll be using in PlayState:

import flixel.plugin.MouseEventManager;
import flixel.FlxObject;
import flixel.util.FlxTimer;

Adding variables

Next, we'll add the new variables we'll need to track:

  private var numEnemies:Int = 20;
  private var score:Int = 0;
  private var enemyPointValue:Int = 155;
  private var enemies:Array<Enemy>;

These variables are pretty straightforward: numEnemies is the number of enemies we'll spawn in the game, score is the player's current score, and enemyPointValue is the number of points that will be added to your score each time an enemy is clicked. Finally, enemies is an array that will...

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