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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

The Haxe syntax


Haxe is a very easy language to learn, so we'll be go over the basic syntax now and build on what we know as the book progresses.

At its core, Haxe contains all of the same things you find in other languages: variables, data types, data structures, access modifiers, functions (also known as methods), and expressions.

Haxe is also an object-oriented language, so you will see classes, inheritance, and polymorphism.

Data types and structures

The basic data types in Haxe are Bool, Float, Int, and so on.

Those data types are considered basic because they are simple pieces of data that aren't represented by a class. There are many data types and structures that are important and are represented by a class. They are explained here.

Operators

Haxe has a number of operators that are used to perform math equations, concatenation, and comparison. Let's go over the most common ones.

Access modifiers

Variables, classes, and functions can all be given an access modifier to determine how they can...

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