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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Chapter 1. Getting Started

In this chapter, we're going to see what Haxe is, how it will enable you to create awesome multiplatform games, and then we'll install all of the tools we'll need to develop with. After setting things up, we'll work with a quick Hello World example to make sure that everything works and we're ready to start making games!

Here's a rundown of the sections in this chapter:

  • What's Haxe?
  • Installation
  • Setting up target platforms
  • Hello World
  • Summary
You have been reading a chapter from
Haxe Game Development Essentials
Published in: Nov 2015
Publisher:
ISBN-13: 9781785289781
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