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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Chapter 10. Interfacing with the Target Platform

Working with your platform.

Being able to use the interns of the platform you are targeting or to work with native code can be really useful: it may lead to being able to easily use some functionality of a library or to optimize your code. However, it also has its drawbacks.

We have now learned about the basics of haXe and are going to get into more technical stuff—interfacing with the target platform. Doing so may be really useful for several things, such as using a library that has been written for the target platform. It is sometimes useful in order to optimize your code too.

In this chapter we will:

  • Learn about what extern classes are

  • The magic functions

  • Interfacing with native code

So, if you are ready, let's go on!

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