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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Time for action – Adding balls


Now, let's add some falling "balls".

In order to do this, we will create a static list of droppables that we will keep updated (adding newly created ones and removing those that are not used anymore).

We will also use a haxe.Timer to regularly create a new droppable. Reference to this timer will be held in a static variable.

We will update droppables' position on each frame.

So, let's create our timer in our main function and use an anonymous function to create our new droppable:

   public static function main(): Void
   {
      player = new Guy();
      //Add it to the stage
      flash.Lib.current.stage.addChild(player);

      //Place it at the good place on stage.
      player.x = 200;
      player.y = 300;
      player.width=50;
      player.height = 100;
      
      flash.Lib.current.stage.addEventListener(flash.events.KeyboardEvent.KEY_DOWN, keyDown);
      flash.Lib.current.stage.addEventListener(flash.events.KeyboardEvent.KEY_UP, keyUp);
      flash.Lib...
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