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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Chapter 12. Creating a Game with haXe and Flash

Assets imports and event handling.

In order to create a game, there are two very important things that you will need to do. The first one is to import images and sounds inside your SWF and to use them in your haXe code. The second one is to handle events, such as keyboard strokes.

This is our last chapter! We now know enough about haXe to create a Flash game with it. In this chapter, we will learn about assets embedding and usage, and events handling. We will learn to do that by targeting Flash 9 and more.

In this chapter, we will:

  • Learn how to embed assets

  • Learn how to use embedded assets

  • Learn how to handle events

Moreover, at the end of this chapter, we will create a small game making use of this.

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