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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Time for action – Initializing the client connection


The first thing we need to do is to initialize our connection. We will store it in a static variable, as follows:

class ZooCommander
{
   public static var cnx : haxe.remoting.Connection;
   
   public static function main()
   {
      //Create the connection
      cnx = haxe.remoting.HttpConnection.urlConnect("http://localhost:8888/ZooKeeper.phpdir/index.php");
   }
}

What just happened?

We have simply created a connection over HTTP to our server by passing its address as the parameter.

Now, let's create our two functions.

The createAnimal function

We will create a createAnimal function, which will be called by the main menu when the user chooses to add an animal to the list.

It will first ask for the required information and then make the request to the server:

   public static function createAnimal()
   {
      //Ask the user for the Animal's name
      neko.Lib.println("Enter animal's name");
      var name = neko.io.File.stdin().readLine...
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