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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Time for action – Declaring some fields


Now, imagine that we want to create a class named Person. Its instances should have a public name field, a private age field, and the class should have a static and public count field.

  1. The first thing we can do is to write it in the following way:

    class Person
    {
       public var name : String; //This one is public
       var age : Int; //This one is private
       public static var count : Int = 0; //This one is static and initialized at 0
    }
  2. On the other hand, we can write it by implementing the Public interface, as follows:

    class Person implements Public
    {
       var name : String; //This one is public
       private var age : Int; //This one is private
       static var count : Int = 0; //And this one is public
    }

What just happened?

These two solutions will result in exactly the same thing:

  • Without implementing Public: When a class does not implement Public, all of its fields are private by default. That's why we have to explicitly write that the name and count properties...

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