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Hands-On System Programming with Go

You're reading from   Hands-On System Programming with Go Build modern and concurrent applications for Unix and Linux systems using Golang

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Product type Paperback
Published in Jul 2019
Publisher Packt
ISBN-13 9781789804072
Length 458 pages
Edition 1st Edition
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Author (1):
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Alex Guerrieri Alex Guerrieri
Author Profile Icon Alex Guerrieri
Alex Guerrieri
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: An Introduction to System Programming and Go FREE CHAPTER
2. An Introduction to System Programming 3. Unix OS Components 4. An Overview of Go 5. Section 2: Advanced File I/O Operations
6. Working with the Filesystem 7. Handling Streams 8. Building Pseudo-Terminals 9. Section 3: Understanding Process Communication
10. Handling Processes and Daemons 11. Exit Codes, Signals, and Pipes 12. Network Programming 13. Data Encoding Using Go 14. Section 4: Deep Dive into Concurrency
15. Dealing with Channels and Goroutines 16. Synchronization with sync and atomic 17. Coordination Using Context 18. Implementing Concurrency Patterns 19. Section 5: A Guide to Using Reflection and CGO
20. Using Reflection 21. Using CGO 22. Assessments 23. Other Books You May Enjoy

Questions

  1. What's the memory representation of an interface in Go?
  2. What happens when an interface type is cast to another one?
  3. What are Value, Type , and Kind in reflection?
  4. What does it mean if a value is addressable?
  5. Why are structure field tags important in Go?
  6. What's the general trade-off of reflection?
  7. Could you describe a good approach to using reflection?
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