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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

So this is it, travelers, the moment we all have been waiting for since we opened the book in Chapter 1, Game Design - Introduction. We have built our first ever game—congratulations to us! To you!

In this chapter, we went through the necessary steps to build our game once the project is finished, including the need of the Resolution and Presentation settings, as well as the importance of the scene list order.

We also had encounters with plugins that needed to be downloaded to accomplish our Android build, both the JDK and SDK, and we shouldn't forget the Unity plugin, which makes all of this possible.

For the first time, we have the final build, the final file in our hands, and we can share it with our family, friends, community, or just feel proud because we concluded this challenge successfully.

Me, Ellen, the Chompers, the Spitters, the Gunners and Grenadiers...

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