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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

2D Game Kit

The boss is one of the biggest, if not the biggest, challenge of a level. In this case, the Gunner will take this role:

The boss fight

Before we start the configuration of the Gunner, we must know what actions are taken through the fight. Let's open the Zone5 scene, which we can find in the Assets | 2D GameKit | Scenes folder:

We will have to play this encounter a couple of times until we feel we know the fight stages.

The encounter works as follows:

  • It starts with a cinematic, which we won't be using for other levels:
  • The enemy has a laser aiming at us, and after a certain amount of time, a ranged attack is made:
  • It also has a melee attack, in the form of a rayblast:
  • It has a shield, which...
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