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Hands-On Game Development with WebAssembly
Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly: Learn WebAssembly C++ programming by building a retro space game

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Profile Icon Rick Battagline
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.7 (9 Ratings)
Paperback May 2019 596 pages 1st Edition
eBook
Can$39.99 Can$44.99
Paperback
Can$55.99
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Free Trial
Arrow left icon
Profile Icon Rick Battagline
Arrow right icon
Free Trial
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7 (9 Ratings)
Paperback May 2019 596 pages 1st Edition
eBook
Can$39.99 Can$44.99
Paperback
Can$55.99
Subscription
Free Trial
eBook
Can$39.99 Can$44.99
Paperback
Can$55.99
Subscription
Free Trial

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Hands-On Game Development with WebAssembly

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Key benefits

  • Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals
  • Get to grips with advanced game mechanics in WebAssembly
  • Learn to use WebAssembly and WebGL to render to the HTML5 canvas element

Description

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.

Who is this book for?

Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

What you will learn

  • Build web applications with near-native performance using WebAssembly
  • Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
  • Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
  • Deploy C/C++ applications to the browser using WebAssembly and Emscripten
  • Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
  • Debug and performance tune your WebAssembly application

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 31, 2019
Length: 596 pages
Edition : 1st
Language : English
ISBN-13 : 9781838644659
Languages :

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Product Details

Publication date : May 31, 2019
Length: 596 pages
Edition : 1st
Language : English
ISBN-13 : 9781838644659
Languages :

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Frequently bought together


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Table of Contents

17 Chapters
Introduction to WebAssembly and Emscripten Chevron down icon Chevron up icon
HTML5 and WebAssembly Chevron down icon Chevron up icon
Introduction to WebGL Chevron down icon Chevron up icon
Sprite Animations in WebAssembly with SDL Chevron down icon Chevron up icon
Keyboard Input Chevron down icon Chevron up icon
Game Objects and the Game Loop Chevron down icon Chevron up icon
Collision Detection Chevron down icon Chevron up icon
Basic Particle System Chevron down icon Chevron up icon
Improved Particle Systems Chevron down icon Chevron up icon
AI and Steering Behaviors Chevron down icon Chevron up icon
Designing a 2D Camera Chevron down icon Chevron up icon
Sound FX Chevron down icon Chevron up icon
Game Physics Chevron down icon Chevron up icon
UI and Mouse Input Chevron down icon Chevron up icon
Shaders and 2D Lighting Chevron down icon Chevron up icon
Debugging and Optimization Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7
(9 Ratings)
5 star 77.8%
4 star 11.1%
3 star 11.1%
2 star 0%
1 star 0%
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Top Reviews

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Tim in Colorado Jul 09, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Covers the basics really well, and goes in-depth into how to use the WebAssembly toolchain to write a game.
Amazon Verified review Amazon
Jason A Tucker Jul 09, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I’m primarily a business application developer, so I was not familiar with the technology or the platforms covered in this book. The author’s writing style and methodical approach helped overcome my own knowledge gaps. Kudos to both the author and editor for making a daunting task much less intimidating.
Amazon Verified review Amazon
James Barron Jul 02, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a good review of both the burgeoning technology of web assembly and some basics of 2D game development. While this book covers a wide array of subjects from writing C++ and Javascript, Web Assembly, game development, and more, it does not assume a lot of prior knowledge of these topics and does a good job of explaining step-by-step and topic-by-topic everything needed for the book. There is also a nice smattering of enriching notes on the history of web technology and game development to give context to what is presented.Since web assembly is so new, this book explains well where it is rapidly changing, where things are still not developed or is buggy, and how to work around some common issues. It covers how C++ and Javascript interact, how to properly compile and run, and how to debug. All of these have their issues and details which are nicely explained so the reader won't need to struggle with it.All in all, it is a clear, methodical guide for both those with little knowledge and those with more experienced.
Amazon Verified review Amazon
Vivace May 31, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book is a great guide into wasm. The accompanying code works well, and i appreciated there being both C and C++ versions of things. The nature of the toolchain, multiple languages, none of which are particularly concise, doesnt especially lend itself to print, yet the authors style of dissecting what is going on piece by piece, before merging it all back together works well. I have been more than a little surprised by what a useful resource this book has been.
Amazon Verified review Amazon
L. G. Sep 23, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Little slow at the beginning then it started a fire in me like when you mix gasoline and styrofoam, light it and throw it but it ends up on your friends shirt only to burn a massive hole in it. Overall a great read and an awesome amount of knowledge included.
Amazon Verified review Amazon
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