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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Training neural networks with backpropagation

Calculating the activation of a neuron, the forward part, or what we call feed-forward propagation, is quite straightforward to process. The complexity we encounter now is training the errors back through the network. When we train the network now, we start at the last output layer and determine the total error, just as we did with a single perceptron, but now we need to sum up all errors across the output layer. Then we need to use this value to backpropagate the error back through the network, updating each of the weights based on their contribution to the total error. Understanding the contribution of a single weight in a network with thousands or millions of weights could be quite complicated, except thankfully for the help of differentiation and the chain rule. Before we get to the complicated math, we first need to discuss the...

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