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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Building a Reusable Dialog Box Component

A reusable component is capable of utilization in multiple places and contexts within a particular code base. Designing a reusable component is different from designing a single-purpose one in several ways. The most relevant one of these ways is that the reusable component’s functionality must be designed to be customizable by users without the basic code needing to be reinvented for it to be worked with.

We examined parts of DialogBox previously when we looked at how to wrap advancedTexture.getControlByName in a get or set accessor, so let’s build off that to make an important reminder/note.

Important note

The CONTROL_NAMES enumeration lists all the properties implemented by the DialogBox class, but there are more properties than there are controls. Getting or setting a property such as titleText or bodyText operates against a text control’s text property directly.

The key parts of our component are going to...

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